Source 2006: Difference between revisions
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The '''Episode One engine branch''' was released in 2006 with [[Half-Life 2: Episode One]] (also known as '''Source 2006''' engine). It was obsoleted by the [[Orange Box]] branch. It requires the original HL2 'branch' of Source to operate. | The '''Episode One engine branch''', or '''Source 2006''' was released in 2006 with [[Half-Life 2: Episode One]] (also known as '''Source 2006''' engine). It was obsoleted by the [[Orange Box]] branch. It requires the original HL2 'branch' of Source to operate. | ||
The [[Source SDK|SDK]] and [[SDK Base]] game for this branch are free to all Steam users. | |||
== Features == | == Features == |
Revision as of 05:02, 28 June 2011
The Episode One engine branch, or Source 2006 was released in 2006 with Half-Life 2: Episode One (also known as Source 2006 engine). It was obsoleted by the Orange Box branch. It requires the original HL2 'branch' of Source to operate.
The SDK and SDK Base game for this branch are free to all Steam users.
Features
New since Half-Life 2:
- High Dynamic Range rendering
- A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
- Phong shading
- Diffuse reflections for skin and other roughened surfaces.
- Facial animation upgrades
- More detail and intenser shapes for close-up performances.
- DirectX 9 Shader Model 3
- Unlocks greatly improved shader performance.
- Detail prop shapes
- Improved detail sprites that sway in the breeze and bend away from nearby players.
Availability
Gamecode for this branch is included in the Source SDK.