Weapon p38: Difference between revisions

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{{ent not in fgd}}
[[File:Luger.jpg|right|150px|thumb|The German Luger Sidearm]]
[[File:Luger.jpg|right|150px|thumb|The German Luger Sidearm]]
{{dods point|weapon_p38}}
{{dods point|weapon_p38}}



Revision as of 10:30, 16 June 2011

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
The German Luger Sidearm

Template:Dods point

Entity description

The weapon_p38 is a Walther P38, a German pistol used by several Axis classes.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

Attack modes

  • +attack will fire the pistol.
  • +attack2 does nothing.

Other information

  • The P38 is given to the axis assault, axis sniper, and axis MG classes.

See also

External links