Weapon mp40: Difference between revisions
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Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
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[[File:MP40.jpg|right|150px|thumb|The German mp40 SMG]] | [[File:MP40.jpg|right|150px|thumb|The German mp40 SMG]] | ||
{{dods point|weapon_mp40}} | {{dods point|weapon_mp40}} | ||
Revision as of 10:30, 16 June 2011
Entity description
The weapon_mp40 is an MP 40, a German submachinegun used by the Axis Assault class.

Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
Attack modes
- +attack will fire the rifle.
- +attack2 will use the melee punching.
Other information
- The melee punching has the same stats as the german spade, but is faster. Due to some hitbox issues it can be difficult to hit prone players, although the June 28th update has mostly fixed this issue.
- Servers can limit the mp40 by using this cvar
mp_limit_axis_assault X
. whereX
is the maximum desired number of assault players