Weapon garand: Difference between revisions
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Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
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[[File:m1_Garand.jpg|right|150px|thumb|The Allied M1 Garand]] | [[File:m1_Garand.jpg|right|150px|thumb|The Allied M1 Garand]] | ||
{{dods point|weapon_garand}} | {{dods point|weapon_garand}} | ||
Revision as of 10:27, 16 June 2011
Entity description
The weapon_garand is an M1 Garand, an American semi-automatic rifle carried by the Allied rifleman class.

Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
Attack modes
- +attack will fire the M1 Garand.
- +attack2 will zoom in slightly and enable Iron Sights
Other information
- Servers can limit the Allies Riflemen by using the cvar
mp_limit_allies_riflemen X
. whereX
is the maximum desired number of riflemen players