Weapon colt: Difference between revisions
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Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
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[[File:Colt.jpg|right|150px|thumb|The Allied .45 1911 Colt sidearm]] | [[File:Colt.jpg|right|150px|thumb|The Allied .45 1911 Colt sidearm]] | ||
{{dods point|weapon_colt}} | {{dods point|weapon_colt}} | ||
==Entity description== | ==Entity description== | ||
The [[weapon_colt]] is a [[Wikipedia:M1911 pistol|Colt M1911A1]] (also commonly called Colt .45), an American pistol used by several Allied classes. | The [[weapon_colt]] is a [[Wikipedia:M1911 pistol|Colt M1911A1]] (also commonly called Colt .45), an American pistol used by several Allied classes. The 1911 Colt is given to the allied [[DODS/Assault class|Assault]], [[DODS/Sniper class|Sniper]], and [[DODS/Mg class|MG]] classes. | ||
{{Basicdodsweapon}} | {{Basicdodsweapon}} | ||
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* +attack will fire the pistol. | * +attack will fire the pistol. | ||
* +attack2 does nothing. | * +attack2 does nothing. | ||
== External links == | == External links == |
Revision as of 10:21, 16 June 2011
Entity description
The weapon_colt is a Colt M1911A1 (also commonly called Colt .45), an American pistol used by several Allied classes. The 1911 Colt is given to the allied Assault, Sniper, and MG classes.

Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
Attack modes
- +attack will fire the pistol.
- +attack2 does nothing.