Weapon bazooka: Difference between revisions
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Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
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[[File:Bazooka.jpg|right|150px|thumb|The Allied bazooka deployed]] | [[File:Bazooka.jpg|right|150px|thumb|The Allied bazooka deployed]] | ||
{{dods point|weapon_bazooka}} | {{dods point|weapon_bazooka}} | ||
==Entity description== | ==Entity description== | ||
Creates the Allied bazooka. | Creates the Allied bazooka.Used by the [[Rocket class]]. | ||
{{Basicdodsweapon}} | {{Basicdodsweapon}} | ||
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* The bazooka will automatically re-deploy after firing and reloading if cl_autorezoom is set to 1. | * The bazooka will automatically re-deploy after firing and reloading if cl_autorezoom is set to 1. | ||
* Servers can limit the allied rocketeer by using this cvar <code>mp_limit_allies_rocket X</code>. where <code>X</code> is the maximum desired number of rocket players. | * Servers can limit the allied rocketeer by using this cvar <code>mp_limit_allies_rocket X</code>. where <code>X</code> is the maximum desired number of rocket players. | ||
== External links == | == External links == | ||
* [[Wikipedia:Bazooka|Allied Bazooka]] | * [[Wikipedia:Bazooka|Allied Bazooka]] |
Revision as of 10:19, 16 June 2011
Entity description
Creates the Allied bazooka.Used by the Rocket class.

Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
Attack modes
- +attack will fire a rocket if its deployed.
- +attack2 will deploy the bazooka.
Other information
- The bazooka can only be fired if its deployed.
- The bazooka will automatically re-deploy after firing and reloading if cl_autorezoom is set to 1.
- Servers can limit the allied rocketeer by using this cvar
mp_limit_allies_rocket X
. whereX
is the maximum desired number of rocket players.