Template:I Targetname: Difference between revisions

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{{ScrollBox|title=Targetname|
{{ScrollBox|title=Targetname|noscroll=true|
{{IO|Kill|Removes this entity from the world.}}
{{IO|Kill|Removes this entity from the world.}}
{{IO|KillHierarchy|Removes this entity and all its children from the world.}}
{{IO|KillHierarchy|Removes this entity and all its children from the world.}}

Revision as of 04:12, 15 June 2011

Targetname:
Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
Use  !FGD
Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input.
This input is not included in Valve's FGDs.
RunScriptFile <script> (in all games since Left 4 Dead 2)
Execute a game script file from disk.
RunScriptCode <string> (in all games since Left 4 Dead 2)
Execute a string of script source code.
Warning.pngWarning:Never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.