Env splash: Difference between revisions
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Revision as of 11:14, 14 June 2011
Template:Wrongtitle Template:Base point
Entity description
An entity that creates splash effects when triggered, normally at its origin.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- scale
- <float> Scale of the splash
Flags
- 1 : Automatically find water surface (place entity above water)
- If this flag is set, the env_splash will trace down below itself to find the water surface on which to apply splashes. If this flag is cleared, the entity will use its own position as the origin.
- 2 : Diminish with depth (diminished completely in 10 feet of water)
Inputs
- Splash
- Create a splash effect.