Weapon k98s: Difference between revisions

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{{dods point|weapon_k98s}}
{{dods point|weapon_k98s}}


==Entity Description==
==Entity description==
The '''weapon_k98s''' is a sniper variant of the [[Wikipedia:Karabiner 98k|Karabiner 98k]], a German bolt-action rifle used by the Axis [[DODS/Sniper class|sniper class]].
The '''weapon_k98s''' is a sniper variant of the [[Wikipedia:Karabiner 98k|Karabiner 98k]], a German bolt-action rifle used by the Axis [[DODS/Sniper class|sniper class]].
 
{{Basicdodsweapon}}
== Weapon statistics ==
{| style="width:300px; text-align:left"
!Recoil
|Average
|-
!Damage
|Very high
|-
!Accuracy
|Very high (scoped) / Low (unscoped)
|-
!Range
|Very high (scoped) / Low (unscoped)
|-
!Rate of fire
|Low
|}


== Attack modes ==
== Attack modes ==
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* The Scoped k98 will re-zoom after each shot is <code>cl_autorezoom</code> is set to 1
* The Scoped k98 will re-zoom after each shot is <code>cl_autorezoom</code> is set to 1
* Servers can limit the scoped k98 by using this cvar <code>mp_limit_axis_sniper X</code>.  where <code>X</code> is the maximum desired number of scoped k98 players
* Servers can limit the scoped k98 by using this cvar <code>mp_limit_axis_sniper X</code>.  where <code>X</code> is the maximum desired number of scoped k98 players
== See also ==
* [[DODS/Sniper class]]


== External links ==
== External links ==

Revision as of 09:13, 13 June 2011

The German scoped k98

Template:Dods point

Entity description

The weapon_k98s is a sniper variant of the Karabiner 98k, a German bolt-action rifle used by the Axis sniper class.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

Attack modes

  • +attack will fire the rifle.
  • +attack2 will zoom in and enable the scope.

Other information

  • The Scoped k98 will re-zoom after each shot is cl_autorezoom is set to 1
  • Servers can limit the scoped k98 by using this cvar mp_limit_axis_sniper X. where X is the maximum desired number of scoped k98 players

External links