Weapon c96: Difference between revisions

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{{dods point|weapon_c96}}
{{dods point|weapon_c96}}


==Entity Description==
==Entity description==
The '''weapon_c96''' is a [[Wikipedia:Mauser C96|Mauser C96]], a German automatic pistol used by the Axis [[DODS/Rocket class|Rocket class]].
The '''weapon_c96''' is a [[Wikipedia:Mauser C96|Mauser C96]], a German automatic pistol used by the Axis [[DODS/Rocket class|Rocket class]].
 
{{Basicdodsweapon}}
== Weapon statistics ==
{| style="width:210px; text-align:left"
!Recoil
|Average
|-
!Damage
|High
|-
!Accuracy
|Average
|-
!Range
|Low
|-
!Rate of fire
|Extremely high
|}


== Attack modes ==
== Attack modes ==
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== Other information ==
== Other information ==
* The c96 cannot be dropped
* The c96 cannot be dropped
== See also ==
* [[DODS/Rocket class]]


== External links ==
== External links ==

Revision as of 09:10, 13 June 2011

The German c96 Automatic Pistol

Template:Dods point

Entity description

The weapon_c96 is a Mauser C96, a German automatic pistol used by the Axis Rocket class.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

Attack modes

  • +attack will fire the c96.
  • +attack2 does nothing.

Other information

  • The c96 cannot be dropped

External links