Weapon bazooka: Difference between revisions
		
		
		
		
		
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 Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
		
	
|  (Added Category: Weapons) | No edit summary | ||
| Line 3: | Line 3: | ||
| {{dods point|weapon_bazooka}} | {{dods point|weapon_bazooka}} | ||
| ==  | ==Entity description== | ||
| { | Creates the Allied bazooka. | ||
| {{Basicdodsweapon}} | |||
| == Attack modes == | == Attack modes == | ||
| * +attack will fire a rocket if its deployed. | * +attack will fire a rocket if its deployed. | ||
| * +attack2 will deploy the bazooka. | * +attack2 will deploy the bazooka. | ||
| == Other information == | == Other information == | ||
Revision as of 09:09, 13 June 2011
Entity description
Creates the Allied bazooka.
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
 !caller = this entity
 Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
 !caller = this entity
 Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
 !caller = this entity
 Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
Attack modes
- +attack will fire a rocket if its deployed.
- +attack2 will deploy the bazooka.
Other information
- The bazooka can only be fired if its deployed.
- The bazooka will automatically re-deploy after firing and reloading if cl_autorezoom is set to 1.
- Servers can limit the allied rocketeer by using this cvar mp_limit_allies_rocket X. whereXis the maximum desired number of rocket players.