Weapon bazooka: Difference between revisions

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{{dods point|weapon_bazooka}}
{{dods point|weapon_bazooka}}


== Weapon statistics ==
==Entity description==
{| style="width:225px; text-align:left"
Creates the Allied bazooka.
!Recoil
{{Basicdodsweapon}}
|Low
|-
!Damage
|Very high
|-
!Accuracy
|High, with gravity drop
|-
!Range
|Very high
|-
!Rate of fire
|Very low
|}  


== Attack modes ==
== Attack modes ==
* +attack will fire a rocket if its deployed.
* +attack will fire a rocket if its deployed.
* +attack2 will deploy the bazooka.
* +attack2 will deploy the bazooka.
[[Category:Weapons]]


== Other information ==
== Other information ==

Revision as of 09:09, 13 June 2011

The Allied bazooka deployed

Template:Dods point

Entity description

Creates the Allied bazooka.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

Attack modes

  • +attack will fire a rocket if its deployed.
  • +attack2 will deploy the bazooka.

Other information

  • The bazooka can only be fired if its deployed.
  • The bazooka will automatically re-deploy after firing and reloading if cl_autorezoom is set to 1.
  • Servers can limit the allied rocketeer by using this cvar mp_limit_allies_rocket X. where X is the maximum desired number of rocket players.

See also

External links