Weapon 30cal: Difference between revisions
Jump to navigation
Jump to search
Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
==Entity description== | ==Entity description== | ||
The '''weapon_30cal''' is a [[Wikipedia:M1919 Browning machine gun|Browning M1919]], an American machinegun used by the Allied [[DODS/Mg class|Mg class]]. | The '''weapon_30cal''' is a [[Wikipedia:M1919 Browning machine gun|Browning M1919]], an American machinegun used by the Allied [[DODS/Mg class|Mg class]]. | ||
{{ | {{Basicdodsweapon}} | ||
== Attack modes == | == Attack modes == | ||
* +attack will set the Machine Gun to fire. | * +attack will set the Machine Gun to fire. | ||
Line 12: | Line 13: | ||
* The .30 caliber Machine Gun can be used in any map. | * The .30 caliber Machine Gun can be used in any map. | ||
* Servers can limit the .30 cal MG by using this cvar <code>mp_limit_allies_mg X</code>. where <code>X</code> is the maximum desired number of MG players | * Servers can limit the .30 cal MG by using this cvar <code>mp_limit_allies_mg X</code>. where <code>X</code> is the maximum desired number of MG players | ||
== External links == | == External links == |
Revision as of 09:05, 13 June 2011
Entity description
The weapon_30cal is a Browning M1919, an American machinegun used by the Allied Mg class.

Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
Attack modes
- +attack will set the Machine Gun to fire.
- +attack2 will deploy the Machine Gun on any surface suitable. The surface can be a brush or a model.
Other information
- The .30 caliber Machine Gun can be used in any map.
- Servers can limit the .30 cal MG by using this cvar
mp_limit_allies_mg X
. whereX
is the maximum desired number of MG players