Weapon xm1014: Difference between revisions
Jump to navigation
Jump to search
m (Robot: fixing template case.) |
No edit summary |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=weapon_xm1014}} | {{wrongtitle|title=weapon_xm1014}} | ||
{{css point|weapon_xm1014}} | |||
[[Image:XM1014.jpg|thumb|right|200px|XM1014]] | [[Image:XM1014.jpg|thumb|right|200px|XM1014]] | ||
==Entity description== | |||
The '''Benelli XM1014''' (aka Leone YG1265 Auto Shotgun) uses [[ammo_buckshot]] ammunition. | The '''Benelli XM1014''' (aka Leone YG1265 Auto Shotgun) uses [[ammo_buckshot]] ammunition. | ||
{{BasicCSSweapon}} | {{BasicCSSweapon}} | ||
[[Category:Counter-Strike: Source Entities]] | [[Category:Counter-Strike: Source Entities]] |
Revision as of 08:59, 13 June 2011
Template:Wrongtitle Template:Css point
Entity description
The Benelli XM1014 (aka Leone YG1265 Auto Shotgun) uses ammo_buckshot ammunition.
KeyValues
CS:S Weapon:
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny Player Pickup : [2] !FGD
- Prevents player from being able to pick up the weapon.
Outputs
CS:S Weapon:
- OnPlayerUse
- Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
- OnPlayerPickup
- Fires when a player picks this weapon up (!activator is the player.).
- OnCacheInteraction !FGD
- When dropped, fires every tick on player touch (!activator is the player.).