Weapon usp: Difference between revisions
		
		
		
		
		
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{{wrongtitle|title=weapon_usp}}  | {{wrongtitle|title=weapon_usp}}  | ||
{{css point|weapon_usp}}  | |||
[[Image:USP.jpg|thumb|right|200px|.45 USP]]  | [[Image:USP.jpg|thumb|right|200px|.45 USP]]  | ||
==Entity description==  | |||
The '''.45 USP''' (aka K&M .45 Tactical) uses [[ammo_45acp]] ammunition.  | The '''.45 USP''' (aka K&M .45 Tactical) uses [[ammo_45acp]] ammunition.  | ||
{{BasicCSSweapon}}  | {{BasicCSSweapon}}  | ||
[[Category:Counter-Strike: Source Entities]]  | [[Category:Counter-Strike: Source Entities]]  | ||
Revision as of 07:59, 13 June 2011
Template:Wrongtitle Template:Css point
Entity description
The .45 USP (aka K&M .45 Tactical) uses ammo_45acp ammunition.
KeyValues
CS:S Weapon:
Flags
- Start Constrained : [1]
 - Prevents the model from moving.
 
- Deny Player Pickup : [2] !FGD
 - Prevents player from being able to pick up the weapon.
 
Outputs
CS:S Weapon:
- OnPlayerUse
 - Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
 
- OnPlayerPickup
 - Fires when a player picks this weapon up (!activator is the player.).
 
- OnCacheInteraction !FGD
 - When dropped, fires every tick on player touch (!activator is the player.).