Weapon ump45: Difference between revisions
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{{wrongtitle|title=weapon_ump45}} | {{wrongtitle|title=weapon_ump45}} | ||
{{css point|ammo_ump45}} | |||
[[Image:Ump45.jpg|thumb|right|200px|UMP45]] | [[Image:Ump45.jpg|thumb|right|200px|UMP45]] | ||
==Entity description== | |||
The '''K&M UMP45''' uses [[ammo_45acp]] ammunition. | The '''K&M UMP45''' uses [[ammo_45acp]] ammunition. | ||
{{BasicCSSweapon}} | {{BasicCSSweapon}} | ||
[[Category:Counter-Strike: Source Entities]] | [[Category:Counter-Strike: Source Entities]] |
Revision as of 08:58, 13 June 2011
Template:Wrongtitle Template:Css point
Entity description
The K&M UMP45 uses ammo_45acp ammunition.
KeyValues
CS:S Weapon:
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny Player Pickup : [2] !FGD
- Prevents player from being able to pick up the weapon.
Outputs
CS:S Weapon:
- OnPlayerUse
- Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
- OnPlayerPickup
- Fires when a player picks this weapon up (!activator is the player.).
- OnCacheInteraction !FGD
- When dropped, fires every tick on player touch (!activator is the player.).