Weapon tmp: Difference between revisions
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{{wrongtitle|title=weapon_tmp}} | {{wrongtitle|title=weapon_tmp}} | ||
{{css point|weapon_tmp}} | |||
[[Image:Tmp.jpg|right|thumb|200px|TMP]] | |||
== Entity description == | == Entity description == | ||
The '''Steyr TMP''' (aka Schmidt Machine Pistol) uses [[ammo_9mm]] ammunition. | The '''Steyr TMP''' (aka Schmidt Machine Pistol) uses [[ammo_9mm]] ammunition. | ||
Revision as of 08:58, 13 June 2011
Template:Wrongtitle Template:Css point
Entity description
The Steyr TMP (aka Schmidt Machine Pistol) uses ammo_9mm ammunition.
KeyValues
CS:S Weapon:
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny Player Pickup : [2] !FGD
- Prevents player from being able to pick up the weapon.
Outputs
CS:S Weapon:
- OnPlayerUse
- Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
- OnPlayerPickup
- Fires when a player picks this weapon up (!activator is the player.).
- OnCacheInteraction !FGD
- When dropped, fires every tick on player touch (!activator is the player.).