Weapon galil: Difference between revisions
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{{wrongtitle|title=weapon_galil}} | {{wrongtitle|title=weapon_galil}} | ||
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[[Image:Galil.jpg|thumb|right|200PX|Galil]] | [[Image:Galil.jpg|thumb|right|200PX|Galil]] | ||
== Entity description == | |||
The '''[[Wikipedia:IMI Galil|IMI Galil]]''' (aka IDF Defender) is a terrorist assault rifle that uses [[ammo_556mm]] ammunition. | |||
{{BasicCSSweapon}} | {{BasicCSSweapon}} | ||
[[Category:Counter-Strike: Source Entities]] | [[Category:Counter-Strike: Source Entities]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 08:47, 13 June 2011
Template:Wrongtitle Template:Css point
Entity description
The IMI Galil (aka IDF Defender) is a terrorist assault rifle that uses ammo_556mm ammunition.
KeyValues
CS:S Weapon:
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny Player Pickup : [2] !FGD
- Prevents player from being able to pick up the weapon.
Outputs
CS:S Weapon:
- OnPlayerUse
- Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
- OnPlayerPickup
- Fires when a player picks this weapon up (!activator is the player.).
- OnCacheInteraction !FGD
- When dropped, fires every tick on player touch (!activator is the player.).