Weapon bazooka: Difference between revisions
		
		
		
		
		
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| mNo edit summary |  (Added Category: Weapons) | ||
| Line 24: | Line 24: | ||
| * +attack will fire a rocket if its deployed. | * +attack will fire a rocket if its deployed. | ||
| * +attack2 will deploy the bazooka. | * +attack2 will deploy the bazooka. | ||
| [[Category:Weapons]] | |||
| == Other information == | == Other information == | ||
Revision as of 03:39, 13 June 2011
Weapon statistics
| Recoil | Low | 
|---|---|
| Damage | Very high | 
| Accuracy | High, with gravity drop | 
| Range | Very high | 
| Rate of fire | Very low | 
Attack modes
- +attack will fire a rocket if its deployed.
- +attack2 will deploy the bazooka.
Other information
- The bazooka can only be fired if its deployed.
- The bazooka will automatically re-deploy after firing and reloading if cl_autorezoom is set to 1.
- Servers can limit the allied rocketeer by using this cvar mp_limit_allies_rocket X. whereXis the maximum desired number of rocket players.
