Template:O BaseTank: Difference between revisions
Jump to navigation
Jump to search
m (Robot: fixing template case.) |
(Cleanup) |
||
Line 1: | Line 1: | ||
{{ScrollBox|title=BaseTank| | |||
{{IO|OnFire|Fires when the tank fires its bullets}} | |||
{{IO|OnAquireTarget|Fires when target is newly in range and can be shot}} | |||
{{IO|OnLoseTarget|Fires when when target goes out of range}} | |||
{{IO|OnAmmoDepleted|Fires when tank runs out of ammo}} | |||
{{IO|OnGotController|Fires when an NPC starts to control this tank. Players do NOT fire this input.}} | |||
{{IO|OnLostController|Fires when the NPC controller of the tank stops controlling it. Players do NOT fire this input.}} | |||
{{IO|OnGotPlayerController|Fires when a Player starts to control this tank. NPCs do NOT fire this input.}} | |||
{{IO|OnLostPlayerController|Fires when the Player controller of the tank stops controlling it. NPCs do NOT fire this input.}} | |||
{{IO|OnReadyToFire|Fires once when the tank is done waiting to fire between rounds}} | |||
{{O Targetname}} | {{O Targetname}} | ||
}}<noinclude> | |||
: | [[Category:Output Templates|BaseTank]] | ||
</noinclude> | |||
Revision as of 21:00, 12 June 2011
BaseTank:
- OnFire
- Fires when the tank fires its bullets
- OnAquireTarget
- Fires when target is newly in range and can be shot
- OnLoseTarget
- Fires when when target goes out of range
- OnAmmoDepleted
- Fires when tank runs out of ammo
- OnGotController
- Fires when an NPC starts to control this tank. Players do NOT fire this input.
- OnLostController
- Fires when the NPC controller of the tank stops controlling it. Players do NOT fire this input.
- OnGotPlayerController
- Fires when a Player starts to control this tank. NPCs do NOT fire this input.
- OnLostPlayerController
- Fires when the Player controller of the tank stops controlling it. NPCs do NOT fire this input.
- OnReadyToFire
- Fires once when the tank is done waiting to fire between rounds