Logic active autosave: Difference between revisions
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{{ | {{base point ep2}} | ||
==Entity Description== | ==Entity Description== | ||
An entity that is used to look for opportunities to autosave. | An entity that is used to look for opportunities to autosave. | ||
==Inputs== | == Keyvalues == | ||
{{KV|Initiation Hit Points|integer|Start looking for an opportunity to save if player drops below this hitpoint level.}} | |||
{{KV|Trigger Hit Points|integer|If started looking for an opportunity, save when hitpoints reach this level.}} | |||
==Outputs== | {{KV|Time to trigger|float|If > 0, how long to try and get a save off before giving up}} | ||
{{KV|Dangerous time|float|If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold}} | |||
{{KV Targetname}} | |||
== Inputs == | |||
{{IO|Enable|Enable the entity}} | |||
{{IO|Disable|Enable the entity}} | |||
{{I Targetname}} | |||
== Outputs == | |||
{{O Targetname}} |
Revision as of 22:39, 8 June 2011
Entity Description
An entity that is used to look for opportunities to autosave.
Keyvalues
- Initiation Hit Points ([todo internal name (i)]) <integer>
- Start looking for an opportunity to save if player drops below this hitpoint level.
- Trigger Hit Points ([todo internal name (i)]) <integer>
- If started looking for an opportunity, save when hitpoints reach this level.
- Time to trigger ([todo internal name (i)]) <float>
- If > 0, how long to try and get a save off before giving up
- Dangerous time ([todo internal name (i)]) <float>
- If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Enable
- Enable the entity
- Disable
- Enable the entity