Env entity igniter: Difference between revisions
		
		
		
		
		
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| Biohazard 90 (talk | contribs) mNo edit summary |  (Cleanup) | ||
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| {{ | {{base point|env_entity_igniter}} | ||
| ==Entity Description== | ==Entity Description== | ||
| An [[entity]] that catches a target entity on fire. If the target is an animating model, it will have [[sprite]] flames attached to its [[skeleton]]. Otherwise the target will emit particle flame puffs. | An [[entity]] that catches a target entity on fire. If the target is an animating model, it will have [[sprite]] flames attached to its [[skeleton]]. Otherwise the target will emit particle flame puffs. | ||
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| ==Availability== | ==Availability== | ||
| {{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
| {{code class|CEntityFlame|EntityFlame.cpp}} | |||
| ==Keyvalues== | == Keyvalues == | ||
| {{KV|Entity to ignite|target_destination|Name of the entity to catch on fire.}} | |||
| {{KV|Lifetime in seconds|float|Duration of flames.}} | |||
| {{KV Targetname}} | |||
| ==Inputs== | == Inputs == | ||
| {{IO|Ignite|Ignite the target entity.}} | |||
| {{I Targetname}} | |||
| ==Outputs== | == Outputs == | ||
| {{O Targetname}} | |||
Revision as of 21:10, 7 June 2011
Entity Description
An entity that catches a target entity on fire. If the target is an animating model, it will have sprite flames attached to its skeleton. Otherwise the target will emit particle flame puffs.
Availability
Template:In game Template:Game-base
Keyvalues
- Entity to ignite ([todo internal name (i)]) <targetname>
- Name of the entity to catch on fire.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Ignite
- Ignite the target entity.
