Env dustpuff: Difference between revisions
Jump to navigation
Jump to search
(little more info) |
(Cleanup) |
||
Line 1: | Line 1: | ||
{{ | {{base point|env_dustpuff}} | ||
[[File:SmokePuffs.jpg|thumb|260px|Several env_dustpuffs spawning puffs with the default settings]] | |||
== Entity description == | == Entity description == | ||
An [[entity]] that can emit dust puffs from its [[origin]]. The size and transparency of the smoke cannot be controlled, but puff's color is adjustable. [[Input]]s are used to spawn the puffs; without inputs, the env_dustpuff does nothing. | An [[entity]] that can emit dust puffs from its [[origin]]. The size and transparency of the smoke cannot be controlled, but puff's color is adjustable. [[Input]]s are used to spawn the puffs; without inputs, the env_dustpuff does nothing. | ||
== Availability == | == Availability == | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
{{code class|CEnvDustPuff|func_dust.cpp}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Scale|float|Size of the dust puff.}} | |||
{{KV|Speed|float|Speed at which the dust particles should move.}} | |||
{{KV|Dust color|color255|Color of the dust particles.}} | |||
{{KV Targetname}} | |||
{{KV Parentname}} | |||
{{KV Angles}} | |||
== Inputs == | == Inputs == | ||
{{IO|SpawnDust|Spawn a dust puff.}} | |||
{{I Targetname}} | |||
{{I Parentname}} | |||
== Outputs == | == Outputs == | ||
{{O Targetname}} |
Revision as of 10:26, 7 June 2011
Entity description
An entity that can emit dust puffs from its origin. The size and transparency of the smoke cannot be controlled, but puff's color is adjustable. Inputs are used to spawn the puffs; without inputs, the env_dustpuff does nothing.
Availability
Template:In game Template:Game-base
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SpawnDust
- Spawn a dust puff.
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.