List of Portal 2 Particles: Difference between revisions
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| tractor_beam_arm || || tractor_beam_fx | | tractor_beam_arm || || tractor_beam_fx | ||
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| bomb_trail || Red trail effect for unused bomb model. || exploding_futbol | | bomb_trail || Red trail effect for unused bomb model. || exploding_futbol | ||
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Revision as of 08:58, 28 May 2011
General Particles
fire_01.pcf
| Particle Name | Variations | Description |
|---|---|---|
| burning_gib_01 | burning_gib_01b | |
| embers_large_01 | embers_large_02 | |
| embers_medium_01 | embers_medium_03 | |
| embers_embers_large | embers_embers_medium, embers_embers_small, embers_embers_tiny | |
| fire_jet_01 | fire_jet_02 | |
| fire_jet_01_flame | ||
| fire_large_base | fire_small_base | |
| huge_flames | ||
| smoke_small_01 | smoke_small_01b | |
| turret_burning_gib_01 | ||
| turret_smoke_gib1 | turret_smoke_gib2 |
burning_fx.pcf
weapon_fx_hl2.pcf
water_impact.pcf
tracer_fx.pcf
rain_fx.pcf
impact_fx.pcf
Portal 1 Particles
blood_impact.pcf
portal_projectile.pcf
portalgun.pcf
cleansers.pcf
fire_01_portal.pcf
tubes.pcf
enviroment.pcf
Portal 2 Particles
| Particle Name | Description | PCF |
|---|---|---|
| portal_fake | Outline of blue portal. | portals |
| portal_fake_b | Outline of red portal. | portals |
| portal_particles | portals | |
| ping_commentary | Base for the Portal 2 ping effect. | portal2_coop_ping_effect |
| laser_relay_powered | Small red ball used in laser emitters, relays and catchers. | laser_relay_effects |
| cleanser_scanline | projected_wall | |
| projected_wall_impact | Small beam of light used where light bridges impact walls | projected_wall |
| dust_glass_collapse_(01/02) | Dust effect embedded in glass breaking animations. | dust_fx |
| dust_panel_eject_(01/02) | Dust effect for panels ejecting. | dust_fx |
| drip_stream_01 | Dripping water, impact effect at Ctrl Pt #1 | drip_fx |
| drips_(01/02) | Dripping water | drip_fx |
| drip_stream_01 | Dripping water, impact effect at Ctrl Pt #1 | drip_fx |
| drips_(01/02) | Dripping water | drip_fx |
| tractor_beam_core | tractor_beam_fx | |
| tractor_beam_arm | tractor_beam_fx | |
| turret_coop_explosion | Explosion with turret gibs | robot_fx |
| bot_death_B_gib | Explosion with gibs | robot_fx |
| bot_death_B_gib_fallback | Explosion with gibs | robot_fx |
| bot_fling_trail | robot_fx | |
| bot_fling_trail_legs | robot_fx | |
| coop_gun_spawn_steam / coop_spawntube_steam | Steam effect lasting 3 seconds. | robot_fx |
| coop_robot_talk_light_(orange/blue) | Light effect on bot arials when talking. | robot_fx |
| hi-five_success_01 | Flash and sparks, for a successful hi-five | robot_fx |
| robot_impact | Smoke and sparks, used on impact with a wall | robot_fx |
| robot_point_beam(_b) | Beam used between player and target when pinging | robot_fx |
| dissolve | Dissolve effect | spark_fx |
| cable_spark_6 | spark_fx | |
| discouragement_beam_sparks | Sparks for laser impact point | spark_fx |
| env_sparks_* | Various particles used for env_spark entity. | spark_fx |
| bomb_trail | Red trail effect for unused bomb model. | exploding_futbol |
| portalgun_beam_bolding_TP | Portalgun holding effect, three control points. | portalgun |
| portalgun_muzzleflash | Portalgun muzzle flash. | portalgun |
| portalgun_top_light_firstperson | Beam effect inside portalgun viewmodel. | portalgun |
Tempcontent
| Particle Name | Description | PCF |
|---|---|---|
| confetti | Confetti dropping effect, children collide with ground | confetti |
| papers_suction | Confetti being sucked from CP #0 to CP #1 | confetti |
| case_bubbles | Bubbles raising from CP #0 | enviromental_fx |
| Dust_Ceiling_Rumble_256Line | Dust dropping in a 256 unit long line | enviromental_fx |
| sparks_generic_random | Quick burst of sparks | enviromental_fx |
| paint_cleanser | Unused red version of classic fizzler. | paint_fizzler |
| paint_splat_bounce_01 | Impact effect for blue paint. | paint_splats_fx |
| paint_splat_erase_01 | Impact effect for white paint. | paint_splats_fx |
| paint_splat_speed_01 | Impact effect for orange paint. | paint_splats_fx |
| paint_splat_stick_01 | Impact effect for unused purple paint. | paint_splats_fx |
| paint_vent_white | White paint spraying | paint_splats_fx |
| boomer_vomit_screeneffect | Paint covering screen used when player touches paint blobs. | player_paint_effects |
| boomer_vomit_survivor | player_paint_effects |
Todo: paint_bomb_fx.pcf
Scenes
scene_fx.pcf
laser_relay_2.pcf
BR
br_train_effects.pcf