List of Portal 2 Movies: Difference between revisions

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(Added place holder for how to add arrival or departure movies to your map, probably needs rewording and tidying up.)
m (Moved How-to-include paragraph up to underneath the corresponding item of importance)
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|-
|-
| turret_exploded_grey.bik || Insight of a turret.  || [[File:turret_exploded_grey.jpg|thumb]]
| turret_exploded_grey.bik || Insight of a turret.  || [[File:turret_exploded_grey.jpg|thumb]]
|}
=== Including these in your own maps ===
You can include one of these movies in your Arrival or Departure Elevators by replacing the values present in the [[func_instance]], '''instances/transitions/arrival_departure_transition_ents.vmf''' found in an already generated map, or by creating your own.
::{| class=standard-table
!  Property Name || Value
|-
| Fix up Name ||
|-
| VMF Filename || instances/transitions/arrival_departure_transition_ents.vmf
|-
| Replace || $arrival_video '''media/faithplate.bik'''
|-
| Replace ||$departure_video '''media/animalking.bik'''
|}
|}


Line 125: Line 140:
|-
|-
| valve_portal2_fp.bik || Broken video. Similar to coop_black_screen.bik, but contains a 256 bytes long hexadecimal string. ||  
| valve_portal2_fp.bik || Broken video. Similar to coop_black_screen.bik, but contains a 256 bytes long hexadecimal string. ||  
|}
== Including these in your Arrival or Departure Elevators ==
You can include one of these movies in your Arrival or Departure Elevators by replacing the values present in the [[func_instance]], '''instances/transitions/arrival_departure_transition_ents.vmf''' found in an already generated map, or by creating your own.
::{| class=standard-table
!  Property Name || Value
|-
| Fix up Name ||
|-
| VMF Filename || instances/transitions/arrival_departure_transition_ents.vmf
|-
| Replace || $arrival_video '''media/faithplate.bik'''
|-
| Replace ||$departure_video '''media/animalking.bik'''
|}
|}


[[Category:Portal 2]]
[[Category:Portal 2]]

Revision as of 18:09, 26 May 2011

Portal 2 This is a list of all available Bink videos of Portal 2.

Elevator panels

File name Description Image
animalking.bik The animal-king invades the parliament.
Animalking.jpg
aperture_appear_horiz.bik A waving man walking on a stripe, then falling down slowly.
Aperture appear horiz.jpg
aperture_appear_vert.bik
Aperture appear vert.jpg
bluescreen.bik Molten core bluescreen.
Bluescreen.jpg
exercises_horiz.bik Evacuation training reminder with marching people.
Exercises horiz.jpg
exercises_vert.bik
Exercises vert.jpg
faithplate.bik Aerial Faith Plate demonstration.
Faithplate.jpg
fizzler.bik Emancipation Grid demonstration.
Fizzler.jpg
hard_light.bik Hard Light Surface demonstration.
Hard light.jpg
laser_danger_horiz.bik Demonstration of the fatal effects of a laser beam.
Laser danger horiz.jpg
laser_danger_vert.bik
Laser danger vert.jpg
laser_portal.bik Thermal Discouragement Beam demonstration.
Laser portal.jpg
turret_colours_type.bik Turret case option slide.
Turret colours type.jpg
turret_dropin.bik Some turrets falling down and deploying.
Turret dropin.jpg
turret_exploded_grey.bik Insight of a turret.
Turret exploded grey.jpg

Including these in your own maps

You can include one of these movies in your Arrival or Departure Elevators by replacing the values present in the func_instance, instances/transitions/arrival_departure_transition_ents.vmf found in an already generated map, or by creating your own.

Property Name Value
Fix up Name
VMF Filename instances/transitions/arrival_departure_transition_ents.vmf
Replace $arrival_video media/faithplate.bik
Replace $departure_video media/animalking.bik

Single-player story

File name Description Image
menu_act01.bik
menu_act02.bik
menu_act03.bik
menu_act04.bik
menu_act05.bik
sp_a5_credits.bik
sp_credits_bg.bik
sp_ending_callback.bik

Co-op story

File name Description Image
coop_black_screen.bik Empty black screen.
coop_bluebot_load.bik Animated schematics of Atlas, used for the coop loading screen.
Coop bluebot load.jpg
coop_bots_load.bik Bot walking cycle, used for the coop loading screen.
Coop bots load.jpg
coop_bots_load_wave.bik Bot waving demonstration, used for the coop loading screen.
Coop bots load wave.jpg
coop_bts_blueprints.bik Laserdisc content.
Coop bts blueprints.jpg
coop_bts_powergrid_01.bik Laserdisc content.
Coop bts powergrid 01.jpg
coop_bts_powergrid_02.bik Laserdisc content.
Coop bts powergrid 02.jpg
coop_bts_radar.bik Laserdisc content.
Coop bts radar.jpg
coop_bts_radar_1.bik Laserdisc content.
Coop bts radar 1.jpg
coop_bts_radar_2.bik Laserdisc content.
Coop bts radar 2.jpg
coop_bts_security.bik Laserdisc content.
Coop bts security.jpg
coop_bts_security_01.bik Laserdisc content.
Coop bts security 01.jpg
coop_bts_security_02.bik Laserdisc content.
Coop bts security 02.jpg
coop_intro.bik Co-op intro video.
coop_orangebot_load.bik Animated schematics of P-body, used for the coop loading screen.
Coop orangebot load.jpg
coop_outro.bik Co-op outro video.
insert_disk.bik "INSERT DISC" message of the laserdisc player.
Insert disk.jpg

Miscellaneous

File name Description Image
aperture_logo.bik Aperture Laboratories logo on a brown background.
Aperture logo.jpg
attract01.bik
attract02.bik
attract_boots.bik
attract_bot_trust.bik
attract_panels.bik
attract_turrets.bik
e1912_end.bik
valve.bik "Open your mind" logo and legal notices, slightly different for each platform.
Valve intro.jpg
valve_ps3_legals.bik
valve_xbox_legals.bik
valve_portal2_fp.bik Broken video. Similar to coop_black_screen.bik, but contains a 256 bytes long hexadecimal string.