Ai addon builder: Difference between revisions
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Bug:This entity is defined in the FGD but not implemented by the engine. [todo tested in ?]
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{{stub}} | {{stub}} | ||
{{portal2 point|ai_addon_builder}} | {{portal2 point|ai_addon_builder}} | ||
{{bug|This entity is defined in the FGD but not implemented by the engine.}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|NPC name|string|Name to give built NPCs}} | {{KV|NPC name|string|Name to give built NPCs}} |
Revision as of 03:30, 19 May 2011

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- Execute
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnCreateNpc
- Fires when an NPC is created.
- OnFailedToCreateNpc
- Fires when an NPC fails to be created.
- OnCreateAddon
- Fires when an Addon is created.
- OnFailedToCreateAddon
- Fires when an Addon fails to be created.