Prop portal: Difference between revisions
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m (Re-arranged some fields) |
(Added Portal 2 stuff) |
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{{IO|Fizzle|Fizzle and remove}} | {{IO|Fizzle|Fizzle and remove}} | ||
{{IO|NewLocation|Sets this portals location and angles. This expects 6 floats with space delimiters, the format is 'x y z pitch yaw roll'|param=string}} | {{IO|NewLocation|Sets this portals location and angles. This expects 6 floats with space delimiters, the format is 'x y z pitch yaw roll'|param=string}} | ||
{{IO|Resize|param=string|since=P2}} | |||
{{I Targetname}} | {{I Targetname}} | ||
Revision as of 03:45, 13 May 2011
Entity description
A prop representing one of the two portals.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SetName
- Naming your portals is fun
- SetActivatedState <boolean >
- Set Activated
- Fizzle
- Fizzle and remove
- NewLocation <string >
- Sets this portals location and angles. This expects 6 floats with space delimiters, the format is 'x y z pitch yaw roll'
Outputs
- OnPlacedSuccessfully
- Fired when portal spawns successfully