Coop Door (Portal 2): Difference between revisions
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==Creation== | ==Creation== | ||
To detect the bots, use a [[ | To detect the bots, use a [[trigger_playerteam]] with the outputs OnStartTouchBlue, OnStartTouchOrange, OnEndTouchBlue and OnEndTouchOrange. | ||
To make the signs that are above the door, use [[signage/coop/teamdoor]] textures on func_brushes with an env_texturetoggle to change from an X to a Check. | To make the signs that are above the door, use [[signage/coop/teamdoor]] textures on func_brushes with an env_texturetoggle to change from an X to a Check. | ||
[[Category:Portal 2 Level Design]] | [[Category:Portal 2 Level Design]] | ||
[[Category:Portal 2 Tutorials]] | [[Category:Portal 2 Tutorials]] |
Revision as of 09:37, 12 May 2011
Co-Op doors consist of two triggers that both bots step on to open the door and for each trigger a person sign lights up.
Creation
To detect the bots, use a trigger_playerteam with the outputs OnStartTouchBlue, OnStartTouchOrange, OnEndTouchBlue and OnEndTouchOrange. To make the signs that are above the door, use signage/coop/teamdoor textures on func_brushes with an env_texturetoggle to change from an X to a Check.