Point camera: Difference between revisions

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== Entity Description ==
== Entity Description ==
The view of this camera entity can be output in realtime to a [[func_monitor]]'s monitor surface, or alternately (using [[info_camera_link]]) to any named brush entity using the correct monitor texture. Note that only '''one''' point_camera can be active at any one time.
The view of this camera entity can be output in realtime to a [[func_monitor]]'s monitor surface, or alternatively (using [[info_camera_link]]) to any named brush entity using the correct monitor texture. Note that only '''one''' point_camera can be active at any one time.


==Keyvalues==
==Keyvalues==

Revision as of 09:37, 12 May 2011

Template:Wrongtitle

Entity Description

The view of this camera entity can be output in realtime to a func_monitor's monitor surface, or alternatively (using info_camera_link) to any named brush entity using the correct monitor texture. Note that only one point_camera can be active at any one time.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • FOV
<float> Field of view in degrees. 90 is a good starting point for a decent view. Lower value is narrower and a larger value is a wider view.
  • UseScreenAspectRatio
<boolean>
  • fogEnable
<boolean>
  • fogColor
#000000 Fog Color
  • fogStart
<float> The near fog plane.
  • fogEnd
<float> The far fog/clipping plane.

Flags

  • 1: Start Off

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • ChangeFOV <string>
Changes camera's FOV over time
Format: <Target FOV> <Time>
  • SetOnAndTurnOthersOff
Turn the camera on, and turn all other cameras off.
  • SetOn
Turn the camera on.
  • SetOff
Turn the camera off.