Tf logic koth: Difference between revisions
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(Created page with '{{wrongtitle|title=tf_logic_koth}} ==Entity Description== This entity displays a red timer and a blue timer in the HUD. It creates two entities named '''zz_red_koth_timer''' and…') |
(Updated with data from tf-abs.fgd) |
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{{ | {{tf2 point|tf_logic_koth}} | ||
==Entity | |||
==Entity description== | |||
Activates King of the Hill mode. | |||
This entity displays a red timer and a blue timer in the HUD. | This entity displays a red timer and a blue timer in the HUD. | ||
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Another way to activate the timers is using the input '''setredkothclockactive''' or '''setbluekothclockactive''' from [[tf_gamerules]]. | Another way to activate the timers is using the input '''setredkothclockactive''' or '''setbluekothclockactive''' from [[tf_gamerules]]. | ||
==Keyvalues== | |||
{{KV Targetname}} | |||
{{KV|Timer Length|integer|Total duration (in seconds) either team must hold the point to win.}} | |||
{{KV|Control Point Delay|integer|Time (in seconds) before the control point unlocks.}} | |||
==Inputs== | |||
{{I Targetname}} | |||
==Outputs== | |||
{{O Targetname}} |
Revision as of 01:15, 10 May 2011
tf_logic_koth
is a point entity available in Team Fortress 2.
Entity description
Activates King of the Hill mode.
This entity displays a red timer and a blue timer in the HUD.
It creates two entities named zz_red_koth_timer and zz_blue_koth_timer which have inputs like pause,resume,etc.
Another way to activate the timers is using the input setredkothclockactive or setbluekothclockactive from tf_gamerules.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Timer Length ([todo internal name (i)]) <integer>
- Total duration (in seconds) either team must hold the point to win.
- Control Point Delay ([todo internal name (i)]) <integer>
- Time (in seconds) before the control point unlocks.