Tf logic arena: Difference between revisions
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{{ | {{tf2 point|tf_logic_arena}} | ||
== Entity description == | == Entity description == | ||
This entity is how [[TF2/Making_an_Arena_map|arena mode]] is activated. Among the things it causes: | This entity is how [[TF2/Making_an_Arena_map|arena mode]] is activated. Among the things it causes: | ||
Line 19: | Line 16: | ||
And so on. | And so on. | ||
== Keyvalues == | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Control Point Delay|integer|Time (in seconds) before the control point unlocks.}} | |||
==Inputs== | |||
{{I Targetname}} | |||
==Outputs== | |||
{{O Targetname}} | |||
{{IO|OnArenaRoundStart|Sent when round begins.}} | |||
{{IO|OnCapEnabled|Sent when control point unlocks.}} |
Revision as of 01:14, 10 May 2011
tf_logic_arena
is a point entity available in Team Fortress 2.
Entity description
This entity is how arena mode is activated. Among the things it causes:
- No respawn or class changing during round
- Instant spawn before round
- First blood crit buff
- Announcement of first blood ("First blood! That was fast!") and control point voiceover ("5. 4. 3. 2. 1. Control point unlocked. Get going!")
- Thing on HUD that counts down from 5 in the place on top of the place control point sign usually is.
- Thing on HUD that shows the number of people left on each side instead of timer
- Letting dead players spectate either side.
- Instead of choosing "Red" or "Blu", players simply have "Fight!"
- Requires exact team balance
And so on.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Control Point Delay ([todo internal name (i)]) <integer>
- Time (in seconds) before the control point unlocks.
Inputs
Outputs
- OnArenaRoundStart
- Sent when round begins.
- OnCapEnabled
- Sent when control point unlocks.