Point viewproxy: Difference between revisions
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{{portal2 point|point_viewproxy}} | {{portal2 point|point_viewproxy}} | ||
==Entity description== | |||
A special kind of [[point_viewcontrol]] that allows the player to move, with the camera duplicating the movement of the player. | A special kind of [[point_viewcontrol]] that allows the player to move, with the camera duplicating the movement of the player. | ||
This was used in the intro of the single player campaign in portal 2 to separate the player view geometry from the player collision geometry while still allowing the player to move in the moving room.{{confirm|educated guess}} | This was used in the intro of the single player campaign in portal 2 to separate the player view geometry from the player collision geometry while still allowing the player to move in the moving room.{{confirm|educated guess}} | ||
==Keyvalues== | |||
{{KV Targetname}} | |||
{{KV Angles}} | |||
{{KV|Use Fake Acceleration|boolean}} | |||
{{KV|Acceleration Scalar|float}} | |||
{{KV|Tilt Fraction|float}} | |||
{{KV|Ease Angles to Camera|boolean}} | |||
{{KV|Spawn Flags|integer}} | |||
{{KV|Offset Type|integer}} | |||
{{KV|Skew Acceleration Forward|boolean}} | |||
==Flags== | |||
* 1 : Start At Player | |||
==Inputs== | |||
{{I Targetname}} | |||
{{I Angles}} | |||
{{IO|Enable|Enable the point_viewproxy, and start controlling the player's view.}} | |||
{{IO|Disable|Disable the point_viewproxy, and stop controlling the player's view.}} | |||
==Outputs== | |||
{{O Targetname}} |
Revision as of 01:42, 5 May 2011
Entity description
A special kind of point_viewcontrol that allows the player to move, with the camera duplicating the movement of the player.
This was used in the intro of the single player campaign in portal 2 to separate the player view geometry from the player collision geometry while still allowing the player to move in the moving room.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Start At Player
Inputs
- Enable
- Enable the point_viewproxy, and start controlling the player's view.
- Disable
- Disable the point_viewproxy, and stop controlling the player's view.