Talk:Point viewproxy

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The theory about seperating collision and view geometry makes sense because noclipping around the map in coop stuffs everything up, like making the other player invisible etc...Unsigned comment added by YM Industries (talkcontribs). Please use four tildes (~~~~) or {{Message}} template to sign your username.

Crouch?

Is it just me or does crouching not work at all during Portal 2's intro? The camera doesn't move down and I remain at the same speed quaternary 14:15, 31 August 2014 (UTC)