Point viewproxy: Difference between revisions
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A special kind of [[point_viewcontrol]] that allows the player to move, with the camera | A special kind of [[point_viewcontrol]] that allows the player to move, with the camera duplicating the movement of the player. | ||
This was used in the intro of the single player campaign in portal 2 to separate the player view geometry from the player collision geometry while still allowing the player to move in the moving room.{{confirm|educated guess}} | This was used in the intro of the single player campaign in portal 2 to separate the player view geometry from the player collision geometry while still allowing the player to move in the moving room.{{confirm|educated guess}} |
Revision as of 14:27, 3 May 2011
A special kind of point_viewcontrol that allows the player to move, with the camera duplicating the movement of the player.
This was used in the intro of the single player campaign in portal 2 to separate the player view geometry from the player collision geometry while still allowing the player to move in the moving room.
