Point viewproxy: Difference between revisions

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(Created page with '{{portal2 point|point_viewproxy}} {{stub}} A special kind of point_viewcontrol that allows the player to move, with the camera mirroring the movement, while it is active. T…')
 
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A special kind of [[point_viewcontrol]] that allows the player to move, with the camera mirroring the movement, while it is active.
A special kind of [[point_viewcontrol]] that allows the player to move, with the camera mirroring the movement, while it is active.


This was used in the intro of the single player campaign in portal 2 to separate the player view geometry from the player collision geometry while still allowing the player to move in the moving room.{{confirm:guess}}
This was used in the intro of the single player campaign in portal 2 to separate the player view geometry from the player collision geometry while still allowing the player to move in the moving room.{{confirm|educated guess}}

Revision as of 13:46, 3 May 2011

Template:Portal2 point

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A special kind of point_viewcontrol that allows the player to move, with the camera mirroring the movement, while it is active.

This was used in the intro of the single player campaign in portal 2 to separate the player view geometry from the player collision geometry while still allowing the player to move in the moving room.

Confirm:educated guess