Env portal path track: Difference between revisions
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{{ | {{portal point|env_portal_path_track}} | ||
==Entity Description== | ==Entity Description== | ||
An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path. | An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path. | ||
==Keyvalues== | ==Keyvalues== | ||
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* '''OnPass''' | * '''OnPass''' | ||
: Fired when any entity following this path passes this path_track node. | : Fired when any entity following this path passes this path_track node. | ||
Revision as of 06:21, 23 April 2011
Entity Description
An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Track_beam_scale
- <float> The amount to scale the track FX size
- End_point_scale
- <float> The amount to scale the endpoint FX size.
- End_point_fadeout
- <float> Amount of time to fade out the endpoint FX
- End_point_fadein
- <float> Amount of time to fade in the endpoint FX
- target
- <target_destination> The next path_track in the path.
- altpath
- <target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.
- speed
- <float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
- radius
- <float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
- orientationtype
- <choices> The way that the path follower faces as it moves through this path track.
Literal Value Description 0 No change 1 Face direction of motion 2 Face this path_track's angles
Flags
- 1: Disabled
- 2: Fire once
- 4: Branch Reverse
- 8: Disable train
- 16: Teleport to THIS path track
Inputs
- ToggleAlternatePath
- Cause the track to toggle to/from its alternate path.
- EnableAlternatePath
- Enable the alternate path of the track.
- DisableAlternatePath
- Disable the alternate path of the track.
- TogglePath
- Cause the track to toggle on/off.
- EnablePath
- Enable the track.
- DisablePath
- Disable the track.
- ActivateTrackFX
- Turn on the track's fx beam
- ActivateEndPointFX
- Turn on the endpoint's fx.
- DeactivateTrackFX
- Turn off the track's fx beam.
- DeactivateEndPointFX
- Turn off the endpoint's fx.
Outputs
- OnPass
- Fired when any entity following this path passes this path_track node.