Prop portal: Difference between revisions

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m (Robot: fixing template case.)
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{{wrongtitle|title=prop_portal}}
{{portal series point|prop_portal}}


==Entity Description==
==Entity Description==
A prop representing one of the two portals.
A prop representing one of the two portals.
==Availability==
 
This point entity is exclusive to [[Portal]].
==Keyvalues==
==Keyvalues==
* {{KV Targetname}}
* {{KV Targetname}}
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* '''LinkageGroupID'''  
* '''LinkageGroupID'''  
:<interger> Portal pair ID that it belongs to.
:<interger> Portal pair ID that it belongs to.
==Inputs==
==Inputs==
* {{I Targetname}}
* {{I Targetname}}
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* '''NewLocation'''
* '''NewLocation'''
:<string> Sets this portals location and angles. This expects 6 floats with space delimiters, the format is 'x y z pitch yaw roll'.
:<string> Sets this portals location and angles. This expects 6 floats with space delimiters, the format is 'x y z pitch yaw roll'.
==Outputs==
==Outputs==
* {{O Targetname}}
* {{O Targetname}}
* '''OnPlacedSuccessfully'''
* '''OnPlacedSuccessfully'''
: Fired when portal spawns successfully
: Fired when portal spawns successfully
[[Category:Portal Entities]]

Revision as of 06:06, 23 April 2011

Template:Portal series point

Entity Description

A prop representing one of the two portals.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • PortalTwo
<boolean> Is this portal an orange portal?
  • Activated
<boolean> Is this portal activated at start?
  • LinkageGroupID
<interger> Portal pair ID that it belongs to.

Inputs

  • SetName
<string> Naming your portals is fun
Set Activated
  • Fizzle
Fizzle and remove
  • NewLocation
<string> Sets this portals location and angles. This expects 6 floats with space delimiters, the format is 'x y z pitch yaw roll'.

Outputs

  • OnPlacedSuccessfully
Fired when portal spawns successfully