Env cubemap: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{otherlang2|zh-tw=Env_cubemap:zh-tw}}
[[File:Env_cubemap.png|left]]
[[File:Env_cubemap.png|left]]



Revision as of 10:04, 19 April 2011

Template:Otherlang2

Env cubemap.png

Template:Base point It specifies a location for which a cubemap will be generated when the buildcubemaps console command is executed.

Objects with $envmap-enabled materials will use the nearest cubemap as their reflection.

Template:Intent

Keyvalues

Cubemap Size <choices>
The resolution of each face of the cubemap. Remember that the actual number of pixels stored will be your selection times six!
  • Default (usually 32x32, depending on the game)
  • 1x1
  • 2x2
  • 4x4
  • 8x8
  • 16x16
  • 32x32
  • 64x64
  • 128x128
  • 256x256
Brush faces <ints>
An optional override for individual brush faces, forcing them to use this cubemap instead of one closest to them.
To select faces, press the "Pick" button then click on them in the 3D view. Hold Ctrl to toggle a face on or off.