XWV: Difference between revisions
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The sound format used by Valve's Xbox 360 games. Still being researched... | The sound format used by Valve's Xbox 360 games. Still being researched... | ||
Revision as of 22:34, 15 April 2011

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The sound format used by Valve's Xbox 360 games. Still being researched...
No Known values listed = one value is consistent across all tested files. Except for the id field it appears to be Big Endian.
Header
DWORD id = 1482118688 "XWV " (Xbox Wave (Little Endian) or Valve Wave Xbox (Big Endian))
DWORD magic1 = 4
DWORD magic2 = 48
DWORD magic3 = (known values 156, 172, 192, 324) increases with file size
DWORD magic4 = 2048 (header size?)
DWORD magic5 = (filesize - magic4)
DWORD magic6 = (kv 268288, 204288, 243200, 471040) proportionally increases with file size (double file size doubles this)
DWORD magic7 = -1
DWORD magic8 = 0
DWORD magic9 = 16
DWORD magic10 = 17826305
DWORD magic11 = 1258356736
DWORD magic12 = (known values 6144, 7680, 5632, 2 files of vastly different sizes both had 7680)
DWORD magic13 = (kv 14848, 13312, 13824) (2 files of different sizes both had 13312, bigger files have had smaller numbers)
DWORD magic14 = (kv 20992, 19968)
<more magics, always seem to be similar between files and slightly bigger in bigger files>
At offset of magic4:
Always "<"