UTIL PlayerByIndex: Difference between revisions
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== Example usage: == | == Example usage: == | ||
The following code can be used to | The following code can be used to safely iterate all player entities: | ||
<source lang=cpp> | <source lang=cpp> | ||
for ( int i = 1; i <= gpGlobals->maxClients; i++ ) | for ( int i = 1; i <= gpGlobals->maxClients; i++ ) |
Revision as of 17:53, 10 April 2011
Template:Wrongtitle This function will return a CBasePlayer pointer to an entity based on the networked entity index which is passed in as a first parameter. The edict indices in the range 1 to gpGlobals->maxClients are reserved for players; all networked, non-player entities will be assigned to an index higher than gpGlobals->maxClients.
CBasePlayer *UTIL_PlayerByIndex( int entindex );
Example usage:
The following code can be used to safely iterate all player entities:
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!pPlayer || !pPlayer->IsPlayer())
continue;
[...]
}