Baked physics: Difference between revisions
		
		
		
		
		
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* [http://www.mirvadim.com/ RayFire Impact System] - For [[3DS Max]]  | * [http://www.mirvadim.com/ RayFire Impact System] - For [[3DS Max]]  | ||
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[[Category:Physics]]  | |||
Revision as of 17:12, 19 March 2011
Baked animations created in an offline animation package that are not real-time. Valve uses Blast Code to create complex physics simulations, but there are alternative solutions available.
See also
External links
- Cinematic Physics in 3DS Max - Interlopers.net Tutorial
 - Cinematic Physics in XSI - Interlopers.net Tutorial
 - Blast Code Demolition Software - For Maya
 - RayFire Impact System - For 3DS Max