Baked physics: Difference between revisions

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* [http://www.mirvadim.com/ RayFire Impact System] - For [[3DS Max]]
* [http://www.mirvadim.com/ RayFire Impact System] - For [[3DS Max]]
[[Category:Glossary]]
[[Category:Glossary]]
[[Category:Physics]]

Revision as of 18:12, 19 March 2011

Baked animations created in an offline animation package that are not real-time. Valve uses Blast Code to create complex physics simulations, but there are alternative solutions available.

See also

External links