Logic relay: Difference between revisions
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[[File: | [[File:Logic_relay.png|left]] {{DISPLAYTITLE:Logic_relay}} __NOTOC__ | ||
{{base point| | {{base point|Logic_relay}} It is a message forwarder. It can be used to fire many [[output]]s at once from just one input, or, by being disabled, to break an I/O chain. | ||
This entity is crucial to use when using more than 5 outputs/inputs, otherwise the game will get the delays wrong/not out/input all of them. | This entity is crucial to use when using more than 5 outputs/inputs, otherwise the game will get the delays wrong/not out/input all of them. |
Revision as of 18:03, 19 March 2011
Template:Base point It is a message forwarder. It can be used to fire many outputs at once from just one input, or, by being disabled, to break an I/O chain.
This entity is crucial to use when using more than 5 outputs/inputs, otherwise the game will get the delays wrong/not out/input all of them.
Keyvalues
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Only trigger once
- Allow fast retrigger (There is otherwise a 0.1 second delay between triggering)
Inputs
Trigger
- Fire
OnTrigger
, if the relay is enabled. Toggle
- Toggle between enabled and disabled.
CancelPending
- Cancels any events fired by this relay that are currently pending in the I/O event queue.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
OnTrigger
- Fired when the relay receives the
Trigger
input. OnSpawn
- Fired when the relay is spawned. If the relay is set to only trigger once, it will delete itself after firing this output.