Weapon mp5navy: Difference between revisions
		
		
		
		
		
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m (Robot: fixing template case.)  | 
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== Entity description ==  | == Entity description ==  | ||
[[Image:Mp5.jpg|thumb|right|200px|HK MP5 Navy]]  | [[Image:Mp5.jpg|thumb|right|200px|HK MP5 Navy]]  | ||
The '''HK MP5 Navy''' (aka KM Sub-Machine Gun) uses [[ammo_9mm]] ammunition.  | {{CSS}} The '''{{wiki|HK MP5}} Navy''' (aka KM Sub-Machine Gun) is a submachinegun that uses [[ammo_9mm]] ammunition.  | ||
{{BasicCSSweapon}}  | {{BasicCSSweapon}}  | ||
Revision as of 03:08, 16 March 2011
Entity description
 The 
 HK MP5 Navy (aka KM Sub-Machine Gun) is a submachinegun that uses ammo_9mm ammunition.
KeyValues
CS:S Weapon:
Flags
- Start Constrained : [1]
 - Prevents the model from moving.
 
- Deny Player Pickup : [2] !FGD
 - Prevents player from being able to pick up the weapon.
 
Outputs
CS:S Weapon:
- OnPlayerUse
 - Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
 
- OnPlayerPickup
 - Fires when a player picks this weapon up (!activator is the player.).
 
- OnCacheInteraction !FGD
 - When dropped, fires every tick on player touch (!activator is the player.).