Hammer Hotkey Reference: Difference between revisions
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|(in 2D view) Click to set entities X/Y/Z coordinates, press enter to create entity at current coordinates (or {{RMB}} on coordinate's center) | |(in 2D view) Click to set entities X/Y/Z coordinates, press enter to create entity at current coordinates (or {{RMB}} on coordinate's center) | ||
|- | |- | ||
|Delete || Remove last created entity | |{{key|Delete}} || Remove last created entity | ||
|} | |} | ||
==Texture Application Tool== | ==Texture Application Tool== | ||
{| class=standard-table | {| class=standard-table | ||
|Ctrl || Hold Ctrl and click to select/deselect multiple faces. | |{{key|Ctrl}} || Hold {{key|Ctrl}} and click to select/deselect multiple faces. | ||
|- | |- | ||
|Shift || Hold Shift and click a face to select all faces on the brush. | |{{key|Shift}} || Hold {{key|Shift}} and click a face to select all faces on the brush. | ||
|- | |- | ||
|Shift | |{{key|Shift|Ctrl}} || Hold {{key|Shift}} and {{key|Ctrl}} when clicking a face to invert the selected faces on a brush with the unselected faces. | ||
|- | |- | ||
| | |{{RMB}} || Apply the current material settings to the face that is clicked. | ||
|- | |- | ||
|Shift+ | |{{key|Shift}} + {{RMB}} || Apply the current material settings to all the faces of a brush that is clicked. | ||
|- | |- | ||
|Alt+ | |{{key|Alt}} + {{RMB}} || Apply all the current material settings to the face that is clicked with wrapping/alignment to the previously selected face. | ||
|- | |- | ||
|Alt | |{{key|Alt|Shift}} + {{RMB}} || Apply the current material settings to all the faces of the brush that is clicked on with wrapping/alignment to the previously selected face. | ||
|} | |} | ||
Revision as of 21:18, 14 March 2011
Tools
⇧ Shift+S | Selection Tool |
⇧ Shift+G | Magnify Tool |
⇧ Shift+C | Camera Tool |
⇧ Shift+E | Entity Tool |
⇧ Shift+B | Block Tool |
⇧ Shift+A | Texture Application Tool |
⇧ Shift+T | Apply Current Texture (to selected brush\es) |
⇧ Shift+D | Decal Tool |
⇧ Shift+O | Overlay Tool |
⇧ Shift+X | Clipping Tool |
⇧ Shift+V | Vertex Edit Tool |
File Operations
Ctrl+N | Create a new file. |
Ctrl+O | Open an existing file. |
Ctrl+S | Save the current file. |
Alt+B | Export again. |
F9 | Run/Compile Map. |
Ctrl+⇧ Shift+S | Open Sound Browser. |
Undo/Redo
Ctrl+Z | Undo. |
Ctrl+Y | Redo. |
Clipboard/Copy & Paste
Ctrl+C | Copy selected objects to clipboard (also Ctrl+Insert). |
Ctrl+V | Paste objects from clipboard to cursor location (also Shift+Insert). |
Ctrl+X | Cut selected objects to clipboard (also Shift+del). |
Grid
[ | Decrease the size of the grid (also Alt+A). |
] | Increase the size of the grid (also Alt+S). |
⇧ Shift+R | Toggle viewport grid on/off. |
⇧ Shift+W | Toggle grid snapping on/off. |
P | Toggle brush face 3D grid on and off (with mouse cursor in 3D view). |
Ctrl+B | Snap selected objects to grid (based on selection bounding box). |
Ctrl+⇧ Shift+B | Snap selected objects to grid (individually). |
Grouping
Ctrl+G | Group selected objects. |
Ctrl+U | * Ungroup selected groups. |
Ctrl+R | Create prefab with selected objects. |
Ctrl+W | Toggle Ignore Groups mode to bypass entity and group selection. |
Ctrl+T | Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. |
Ctrl+⇧ Shift+W | "Move to world", removes entity status from selected brushes |
- * this won't ungroup brushes tied to the same entity
Carving/Hollowing
Ctrl+⇧ Shift+C | Carve selected objects. |
Ctrl+H | Hollow selected objects. |
Viewports
Ctrl+A | Auto-size 4 views to center. |
⇧ Shift+Z | Maximize/restore active viewport. |
Arrow keys | Pan the view |
* Nudge the current selection in the current 2D or 3D viewport. | |
⇧ Shift+Arrow keys | * Clone the current selection and nudge it in the active 2D or 3D viewport. |
Ctrl+I | Flip selected objects vertically. |
Ctrl+L | Flip selected objects horizontally. |
Ctrl+B | Snap selected objects to grid (based on selection bounding box). |
Ctrl+⇧ Shift+B | Snap selected objects to grid (individually). |
F2 | switch to 2D Top (x/y) view |
F3 | switch to 2D Side (x/z) view |
F4 | switch to 2D Front (y/z) view |
F5 | switch to 3D textured view |
⇧ Shift+F5 | switch to 3D shaded textured view |
- * with "arrow key nudge" enabled in the "2d views" options menu
2D Views
3D View
- * with "arrow key nudge" disabled in the "2d views" options menu
Selection Tool
- * when "Default to 15 degree rotation" is enabled in the "2D views" options menu
Camera Tool
Block Tool
(Point) Entity Tool
Texture Application Tool
Displacement Editing Tool, Select Mode
Ctrl | Hold Ctrl and click to select multiple faces. |
Shift | Hold Shift and click a face to select all faces on the brush. |
Shift+Ctrl | Hold Shift and Ctrl, click a face to add all unselected faces on the brush to the current selection. |
Displacement Editing Tool, Paint Geometry Mode
Left-Click | Applies selected affect to the encompassed vertex/vertices on selected faces |
Right-Click | Lowers the encompassed vertex/vertices on selected faces when Raise/Lower is selected |
Ctrl | Hold Ctrl and Left-Click to select multiple faces. |
Shift+Ctrl | Hold Shift and Ctrl, Left-Click a face to add all unselected faces on the brush to the current selection. |
Alt | hold Alt and Left-Mouse-Button drag to alter the size of the spatial editing sphere. |
Shift | hold Shift and Left-Click a vertex to drag that vertex along the current painting axis. |
Alt+Right-click | Click any brush or displacement face to make that face’s normal the current painting axis. |
Displacement Editing Tool, Paint Alpha mode
Left-Click | Applies secondary texture to the encompassed vertex/vertices on selected faces when Raise/Lower is selected |
Right-Click | Applies primary texture the encompassed vertex/vertices on selected faces when Raise/Lower is selected |
Ctrl | Hold Ctrl and click to select multiple faces. |
Shift+Ctrl | Hold Shift and Ctrl, click a face to add all faces on the brush to the current selection. |
Overlay Tool
Ctrl | hold Ctrl and click to select multiple overlays. |
Shift | * Hold Shift and then drag an overlay's vertex to snap it to another overlay's vertex. |
- * Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc)
Clipper Tool
Left mouse | Click and drag left mouse to create a new clip plane. |
Shift | Hold Shift and drag with the left mouse button to erase the previous clipping plane and create a new one. |
Enter | Perform clip |
Ctrl | hold Ctrl and drag with the left mouse button over a clipping handle to move both handles of the clipping plane at the same time. |
O | Toggle the clip distance measurements display on and off (with mouse cursor in 2D view). |
Shift+X | Cycle through clip modes. |
Vertex Edit Tool
Left-Click | select vertex/vertices or edges |
Ctrl+Left-Click | add vertex/vertices or edges to selection |
Ctrl+F | * Split face (vertex manipulation) |
Alt+E | Open Vertex Scaling dialog. |
Enter | Close Vertex Scaling dialog and perform scale. |
Shift+V | Cycle vertex/edge display modes. |
- * You must have two edges or vertices selected that are part of the same face.
Miscellaneous
Shift+L | Toggle Texture lock. |
Ctrl+M | Open Transform dialog. |
Alt+P | Open Check for Problems dialog. |
Esc | * Clear current selection or abort current tool/mouse operation (drag/drop) and goto the selection tool. |
Ctrl+Shift+G | Go to Brush Number dialog. |
Ctrl+Shift+F | Open Find Entities dialog. |
Ctrl+Shift+R | Open Replace Entities dialog. |
F1 | Help |
Ctrl+R | Create prefab from selected, the origin (0 0 0 x/y/z coordinates) will become prefabs center |
- * Does not work with the Magnify, Texture Application, or Overlay Tools
External links
Todo: consolidate list of shortcuts if there are any missing from VDC