Template:I Targetname: Difference between revisions
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TomEdwards (talk | contribs) (clarification of Use) |
MossyBucket (talk | contribs) (Resorted the template according to the order they appear in the dropdown list.) |
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{{ScrollBox|title=Targetname| | {{ScrollBox|title=Targetname| | ||
; <code>AddOutput <string></code> | |||
: Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care. | |||
:Format: <code><key> <value></code> | |||
:Format: <code><output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite></code> | |||
; <code>FireUser1</code> <span style<nowiki>=</nowiki>"font-weight:normal;">to</span> <code>FireUser4</code> | |||
: Fire the <code>OnUser</code> outputs; see [[User Inputs and Outputs]]. | |||
; <code>Kill</code> | ; <code>Kill</code> | ||
: Removes this entity from the world. | : Removes this entity from the world. | ||
; <code>KillHierarchy</code> | ; <code>KillHierarchy</code> | ||
: Removes this entity and all its [[Entity Hierarchy (parenting)|children]] from the world. | : Removes this entity and all its [[Entity Hierarchy (parenting)|children]] from the world. | ||
; {{l4d2 add|<code>RunScriptFile <[[string]]></code>}} | ; {{l4d2 add|<code>RunScriptFile <[[string]]></code>}} | ||
: Execute a [[VScript|game script]] from disk. | : Execute a [[VScript|game script]] from disk. | ||
; {{l4d2 add|<code>RunScriptCode <string></code>}} | ; {{l4d2 add|<code>RunScriptCode <string></code>}} | ||
: Execute a string of script source code. | : Execute a string of script source code. | ||
; <code> | ; <code>Use</code> {{Not in FGD}} | ||
: | : Same as a player invoking [[Use|+use]]; may not do anything. Can also be invoked by creating an output that does not specify an input. | ||
: | : This input is not included in Valve's [[FGD]]s. | ||
}} | }} |
Revision as of 08:06, 13 March 2011
Targetname:
AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value>
- Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1
toFireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs. Kill
- Removes this entity from the world.
KillHierarchy
- Removes this entity and all its children from the world.
- Template:L4d2 add
- Execute a game script from disk.
- Template:L4d2 add
- Execute a string of script source code.
Use
!FGD- Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input.
- This input is not included in Valve's FGDs.