Template:I Targetname: Difference between revisions

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(clarification of Use)
(Resorted the template according to the order they appear in the dropdown list.)
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{{ScrollBox|title=Targetname|
{{ScrollBox|title=Targetname|
; <code>AddOutput <string></code>
: Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
:Format: <code><key> <value></code>
:Format: <code><output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite></code>
; <code>FireUser1</code> <span style<nowiki>=</nowiki>"font-weight:normal;">to</span> <code>FireUser4</code>
: Fire the <code>OnUser</code> outputs; see [[User Inputs and Outputs]].
; <code>Kill</code>
; <code>Kill</code>
: Removes this entity from the world.
: Removes this entity from the world.
; <code>KillHierarchy</code>
; <code>KillHierarchy</code>
: Removes this entity and all its [[Entity Hierarchy (parenting)|children]] from the world.
: Removes this entity and all its [[Entity Hierarchy (parenting)|children]] from the world.
; <code>Use</code>
: Same as a player invoking [[Use|+use]]; may not do anything. Can also be invoked by creating an output that does not specify an input.
: This input is not included in Valve's [[FGD]]s.
; {{l4d2 add|<code>RunScriptFile <[[string]]></code>}}
; {{l4d2 add|<code>RunScriptFile <[[string]]></code>}}
: Execute a [[VScript|game script]] from disk.
: Execute a [[VScript|game script]] from disk.
; {{l4d2 add|<code>RunScriptCode <string></code>}}
; {{l4d2 add|<code>RunScriptCode <string></code>}}
: Execute a string of script source code.
: Execute a string of script source code.
; <code>AddOutput <string></code>
; <code>Use</code> {{Not in FGD}}
: Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
: Same as a player invoking [[Use|+use]]; may not do anything. Can also be invoked by creating an output that does not specify an input.
:Format: <code><key> <value></code>
: This input is not included in Valve's [[FGD]]s.
:Format: <code><output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite></code>
; <code>FireUser1</code> <span style<nowiki>=</nowiki>"font-weight:normal;">to</span> <code>FireUser4</code>
: Fire the <code>OnUser</code> outputs; see [[User Inputs and Outputs]].
}}
}}

Revision as of 08:06, 13 March 2011

Targetname:
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
Template:L4d2 add
Execute a game script from disk.
Template:L4d2 add
Execute a string of script source code.
Use !FGD
Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input.
This input is not included in Valve's FGDs.