Prop health cabinet: Difference between revisions
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{{ | {{l4d series point|prop_health_cabinet}} It is a a cabinet containing first aid kits and pain pills. | ||
{{stub}} | |||
== Keyvalues == | == Keyvalues == | ||
*{{KV PropDynamicBase}} | *{{KV PropDynamicBase}} | ||
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*'''HealthCount''' | *'''HealthCount''' | ||
:<int> The amount of health regenerating object inside the cabinet. | :<int> The amount of health regenerating object inside the cabinet. | ||
== Inputs == | |||
== Outputs == | |||
== Flags == | |||
== See also == | |||
== External links == |
Revision as of 19:10, 6 March 2011
Template:L4d series point It is a a cabinet containing first aid kits and pain pills.
Keyvalues
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- solid
- <choices> Collisions.
Literal value Description 0 Not Solid 2 Use Bounding Box 6 Use VPhysics
- HealthCount
- <int> The amount of health regenerating object inside the cabinet.