Prop health cabinet: Difference between revisions

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{{note|The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.}}
{{l4d series point|prop_health_cabinet}} It is a a cabinet containing first aid kits and pain pills.
== Entity Description ==
{{stub}}
A cabinet containing first aid kits and pain pills in Left 4 Dead.
== Keyvalues ==
== Keyvalues ==
*{{KV PropDynamicBase}}
*{{KV PropDynamicBase}}
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*'''HealthCount'''
*'''HealthCount'''
:<int> The amount of health regenerating object inside the cabinet.
:<int> The amount of health regenerating object inside the cabinet.
 
== Inputs ==
[[Category:Left 4 Dead Entities]]
== Outputs ==
== Flags ==
== See also ==
== External links ==

Revision as of 19:10, 6 March 2011

Template:L4d series point It is a a cabinet containing first aid kits and pain pills.

Stub

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Keyvalues

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Global:
Global Entity Name (globalname) <string>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
  • solid
<choices> Collisions.
Literal value Description
0 Not Solid
2 Use Bounding Box
6 Use VPhysics
  • HealthCount
<int> The amount of health regenerating object inside the cabinet.

Inputs

Outputs

Flags

See also

External links