Prop car alarm: Difference between revisions
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ThaiGrocer (talk | contribs) m (This is incomplete. It has A LOT of cool features that need wikificationingly goodness.) |
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{{l4d series point|prop_car_alarm}} This class is the same as prop_physics, with a car alarm. It is a car that calls a panic event when configured properly. | {{l4d series point|prop_car_alarm}} This class is the same as [[prop_physics]], with a car alarm. It is a car that calls a panic event when configured properly. | ||
{{stub}} | {{stub}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 19:06, 6 March 2011
Template:L4d series point This class is the same as prop_physics, with a car alarm. It is a car that calls a panic event when configured properly.
Keyvalues
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- solid
- <choices> Collisions.
Literal value Description 0 Not Solid 2 Use Bounding Box 6 Use VPhysics