Texture: Difference between revisions

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==Utilities==
==Utilities==
* [http://www.spiralgraphics.biz/gen2tour/index.htm Genetica]— Professional-level seamless texture editor.  Creates tiling textures of all material types.
* [http://www.spiralgraphics.biz/gen2tour/index.htm Genetica]— Professional level seamless texture editor.  Creates tiling textures of all material types.
* [http://nemesis.thewavelength.net/index.php?c=154#p154 VTFPhotoshop Plugin]— Great tool for photoshop users.
* [http://nemesis.thewavelength.net/index.php?c=154#p154 VTFPhotoshop Plugin]— Great tool for photoshop users.
* [http://nemesis.thewavelength.net/index.php?c=149#p149 VTFEdit, VTFLib]—Common source tool.
* [http://nemesis.thewavelength.net/index.php?c=149#p149 VTFEdit, VTFLib]—Common source tool.
* [[VTFTool]]—This tool is used for easy conversion of TGA to VTF or VTF to TGA.
* [[VTFTool]]—This tool is used for easy conversion of TGA to VTF or VTF to TGA.

Revision as of 14:17, 3 November 2005

A texture is an image used to comprise a material in the Source Engine. Textures are generally created as TGA files, and then converted to VTF format for reference by the game and VMF.

Shaders can be applied to the texture using materials.

Valid Dimension
(Pixels)
16
32
64
128
256
512
1024
2048

Utilities

  • Genetica— Professional level seamless texture editor. Creates tiling textures of all material types.
  • VTFPhotoshop Plugin— Great tool for photoshop users.
  • VTFEdit, VTFLib—Common source tool.
  • VTFTool—This tool is used for easy conversion of TGA to VTF or VTF to TGA.