Texture: Difference between revisions
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A '''texture''' is an image used to comprise a [[:Category:Material System|material]] in the [[Source Engine]]. Textures are generally created as [[TGA]] files, and then converted to [[VTF]] format for reference by the game and [[VMF]]. | A '''texture''' is an image used to comprise a [[:Category:Material System|material]] in the [[Source Engine]]. Textures are generally created as [[TGA]] files, and then converted to [[VTF]] format for reference by the game and [[VMF]]. | ||
[[Shader_Types_and_Parameters|Shaders]] can be applied to the [[ | [[Shader_Types_and_Parameters|Shaders]] can be applied to the [[texture]] using [[:Category:Material System|material]]s. | ||
{| style="text-align:center;" | {| style="text-align:center;" | ||
! Valid Dimension | ! Valid Dimension |
Revision as of 06:26, 20 October 2005
A texture is an image used to comprise a material in the Source Engine. Textures are generally created as TGA files, and then converted to VTF format for reference by the game and VMF.
Shaders can be applied to the texture using materials.
Valid Dimension |
---|
(Pixels) |
16 |
32 |
64 |
128 |
256 |
512 |
1024 |
2048 |
Utilities
- VTFPhotoshop Plugin— Great tool for photoshop users.
- VTFEdit, VTFLib—Common source tool.
- VTFTool—This tool is used for easy conversion of TGA to VTF or VTF to TGA.