Texture: Difference between revisions

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A '''texture''' is an image used to comprise a [[:Category:Material System|material]] in the [[Source Engine]].  Textures are generally created as [[TGA]] files, and then converted to [[VTF]] format for reference by the game and [[VMF]].
A '''texture''' is an image used to comprise a [[:Category:Material System|material]] in the [[Source Engine]].  Textures are generally created as [[TGA]] files, and then converted to [[VTF]] format for reference by the game and [[VMF]].


[[Shader_Types_and_Parameters|Shaders]] can be applied to the [[Texture]] using [[:Category:Material System|material]]s.
[[Shader_Types_and_Parameters|Shaders]] can be applied to the [[texture]] using [[:Category:Material System|material]]s.
{| style="text-align:center;"
{| style="text-align:center;"
! Valid Dimension
! Valid Dimension

Revision as of 06:26, 20 October 2005

A texture is an image used to comprise a material in the Source Engine. Textures are generally created as TGA files, and then converted to VTF format for reference by the game and VMF.

Shaders can be applied to the texture using materials.

Valid Dimension
(Pixels)
16
32
64
128
256
512
1024
2048

Utilities