Info l4d1 survivor spawn: Difference between revisions

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(Added detailed video tutorial and some more details regarding choices on survivors which to spawn.)
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{{KV Targetname}}
{{KV Targetname}}
*;Character <code><choices></code>
*;Character <code><choices></code>
:Which survivor to spawn here. Choices include Louis, Francis, Zoey, and Bill. Bill was included in The Sacrifice update. Previously he was not available in the previous update, The Passing, due to a significant plot advancement within the series.
:Which survivor to spawn here. Choices include Louis, Francis, Zoey, and Bill. Bill was included in The Sacrifice update and was not available in the previous update, The Passing, due to a significant plot advancement within the series.
 
== Inputs ==
== Inputs ==
{{I Targetname}}
{{I Targetname}}

Revision as of 10:23, 6 March 2011

Template:L4d2 point It is used to spawn a L4D1 survivor as seen in The Passing campaign.

Stub

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Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Character <choices>
Which survivor to spawn here. Choices include Louis, Francis, Zoey, and Bill. Bill was included in The Sacrifice update and was not available in the previous update, The Passing, due to a significant plot advancement within the series.

Inputs

  • SpawnSurvivor
Spawn the survivor.

Outputs

Flags

There are no flags.

See also

External links

Hammer Tutorial How To Spawn L4D1 Survivors in L4D2

Video tutorial covering the necessary steps to properly add L4D survivors in L4D2. The video covers entities involved, input/output, nav mesh attributes necessary, and some vscript commands that may be useful.
Todo: limitations of bots, usage, caveats