Env cubemap: Difference between revisions
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[[File:Env_cubemap.png|left]] | [[File:Env_cubemap.png|left]] | ||
{{base point|env_cubemap}} It specifies a location for which a [[cubemap]] will be generated when the [[buildcubemaps]] console command is executed. | {{base point|env_cubemap|internal=1}} It specifies a location for which a [[cubemap]] will be generated when the [[buildcubemaps]] console command is executed. | ||
Objects with <code>[[$envmap]]</code>-enabled [[material]]s will use the nearest cubemap as their reflection. | Objects with <code>[[$envmap]]</code>-enabled [[material]]s will use the nearest cubemap as their reflection. |
Revision as of 09:10, 6 March 2011
Template:Base point It specifies a location for which a cubemap will be generated when the buildcubemaps console command is executed.
Objects with $envmap
-enabled materials will use the nearest cubemap as their reflection.
Keyvalues
- Cubemap Size
<choices>
- The resolution of each face of the cubemap. Remember that the actual number of pixels stored will be your selection times six!
- Default (usually 32x32, depending on the game)
- 1x1
- 2x2
- 4x4
- 8x8
- 16x16
- 32x32
- 64x64
- 128x128
- 256x256
- Brush faces
<ints>
- An optional override for individual brush faces, forcing them to use this cubemap instead of one closest to them.
- To select faces, press the "Pick" button then click on them in the 3D view. Hold Ctrl to toggle a face on or off.